Sunday, July 29, 2007

Looong break

It's been a long time since the last post - first due to exams, then holidays. A lot of stuff has been added since then. A curved right-angle piece has been added, but is currently undergoing debugging due to some peculiarities with the FBX format - it seems that more than one seperate mesh being present in a model (which we do to ensure double-sided faces) causes a number of normally unrendered meshes in the FBX file to be displayed, causing wildly unpredictable results. Collision detection has also been implemented in it's early stages, but is incompatible with the new curved piece, and still has serious issues to work out.

Immediate plans for the future include restructuring the code to optimise and take advantage of OO, further developing or possibly even rewriting entirely the flight dynamics, and further work on the formation of a complete level.

Sadly, no screenshots available at the moment, but some will go up soon.